Vision 360 is a community engagement platform designed to provide individuals and communities and opportunity to influence the future development of their local area. This project was completed as part of a university group assessment.
My Role
Equal contribution to the design process including research, ideation and prototyping.
Full responsibility for creating the digital representations of historic enviroments in the final interactive timeline prototype.
No contribution to coding the final user generated enviroment prototype.
Results
High Distinction
The Brief
"Design an interactive product and/or experience that addresses United Nations Sustainable Development Goal 11.4 ‘protect and safeguard the world’s cultural and natural heritage’."
As a team, we believe that positive solutions come by enabling those most impacted with the knowledge and tools needed to make a difference. Thus, our design focuses on empowering citizens within the community.
The Process
Throughout the design process we followed a double diamond approach.
RESEARCH
To better understand the problem area and broad needs of potential users, we developed an explorative research methodology.
Research Methods
Key Findings
Those who felt a greater sense of belonging within their community were more likely to participate in communal activities.
Awareness of opportunities and time constraints were the main barriers limiting people from becoming further involved in communal activities.
Overall, people displayed a limited understanding of the ecological or historical context of their local area.
Data Synthesis
User Personas
User persona’s were developed to reflect the needs of research participants. *It’s necessary to note that urban citizens is a diverse user base and the specific needs for each locality or community will vary.
Reframing
We followed Nielsen Norman Groups reframing technique to better define the design problem (Harley, 2017).
IDEATION
3 different concepts were developed from storyboards to lo-fi prototypes. Each prototype was then user tested and evaluated using a decision matrix, from which a final concept (Vision 360) was chosen.
PROTOTYPING
Use Case Scenario
To build our final prototype we first identified a vacant lot for potential development in Pyrmont, Sydney. Next, we conducted background research into the geographical layout and community demographics, as well as the ecological and historical context of the local area. This informed the content sthat would be included in the final product use case.
Product Features
Vision 360 empowers communities by guiding them through a process of learning, creation, and advocacy. With this in mind, 3 key features were developed over 3 iterations of prototyping and testing.
Interactive Timeline
Vision 360 promotes informed perspectives by connecting communities to the natural and cultural heritage of their local area.
The interactive timeline visually depicts changes in the natural and urban environment over time. As a user scrolls across the timeline they are presented with various points of interest provide where they may learn more about its historical significance. The intent is that by deepening people’s connection to time and place, they will develop a greater sense of belonging within their community.
User Created Enviroments
Vision 360 facilitates collaboration by assisting individuals and communities to generate and exhibit their unique vision for the future.
Users create their own vision for a proposed site development by dragging and dropping objects into the space. They are then able to upload their design onto a public library that displays all other user made designs. Amongst participants this may evoke inspiration and contribute towards a collective vision. Furthermore, this data may prove valuable for researchers or urban planners.
User Directory
Vision 360 provides a platform on where individuals and communities can advocate for change by engaging with stakeholders, voice opinions, organise events, and share resources.
PROMO VIDEO